The story is set in a postapocalyptic world full of magic.
You play as a green-eyed witch Celeste who wants to reconnect with her past.
Also, forging a future for her loved ones is her goal.
Story
The game is set in a postapocalyptic world where medieval and high-tech elements confusingly meet. Within this setting, entities such as witches, magic, goblins, and humans coexist, yet the true enigma revolves around the Silver Eyed Witches and The Maker—an enigmatic founder of the Sun City.
You play as Celeste, a green-eyed witch who saves two women from certain death when they are attacked by a monster. The sisters, Aysu and Metztli, both feature red hair and come off as ditzy and not very clever, but Celeste decides they are impressive for some reason and takes them to the Sun City.
The story contains a lot of odd and unexplained terms, so I thought that these things would progressively get explained, but that didn’t quite happen. The story is marked by leaps and retrospective segments, delving into Celeste’s past while failing to maintain coherent pacing. Initial threads concerning the two sisters and their characterization as what Celeste terms “red witches” remain unexplored, resulting in the abandonment of narrative elements that initially seemed pivotal, given the game’s opening sequence.
Furthermore, the dialogue appears disjointed, as if the writer’s train of thought was repeatedly interrupted by various other ideas that were either included haphazardly or inadvertently omitted. That being said, there are also some inconsistencies and illogical stuff. One of the sisters we meet at the beginning turns out to be deaf later on, even though there is absolutely no record of this in the opening scenes.
While the quality of the writing exhibits improvement over time, it remains a drawback in this game, which is particularly concerning given its classification as a visual novel. Also, the story is linear, and the few choices don’t really change anything. In short, if the developer decides to revisit the actual plot and work on their writing, this could actually become a good story.
Graphic
In comparison to the writing, the visuals in the game are significantly more appealing. In terms of sex, it’s a lesbian game with lots of teasing, which I didn’t mind, but I would love it if the sex scenes lasted longer.
The models are really beautiful; they all have a distinctive look. pointy ears, a pale complexion, usually blonde hair, and great outfits Nonetheless, this does create a somewhat peculiar effect due to the game’s narrative blending mediaeval-style attire, advanced technological elements, and a sprawling desert city replete with modern aesthetics and individuals.
I believe that this game lacks cohesiveness, both in the writing and in the visual aspect.
Gameplay
There isn’t much gameplay, to be honest. The decisions are not impactful, and the whole lore seems interesting, but there are too many holes. I believe that this game needs a glossary since it is trying to build a whole fictional world.
In the beginning, you can change your name or leave it as a default, and you can also name your three girlfriends later on if you like.
However, I really liked the music and the ambient sounds in the game, no matter how confusing the actual story may seem to me.
Curley’s comments
The only thing I like in this game right now are the models. That’s it. The story seems too confusing and is in desperate need of a proofreader and a glossary, or at least some kind of explanation for the world it is trying to build.
There are some mysteries to be solved, but with this kind of writing, I soon became confused and bored. I’m not saying that the game is necessarily bad, but it is definitely in need of improvement.
Some tags are: lesbian, tesing, twins, harem, big tits, fantasy.
Pros
- Beautiful models.
Cons
- Inconsistent.
- Confusing writing.
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CurleyPubes is giving you our subjective review and opinion about the game Give Me a Sun.
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Renders and animations
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Story quality
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Gameplay quality